[sldev] A thought on how to lower resources used by sensors

Nexii Malthus nexiim at googlemail.com
Sun May 17 19:16:30 PDT 2009


I think rather than keeping the problem on the LSL side, it would be more
suitable for being a viewer-side feature entirely that replaced the
necessity of such silly HUDs and Gadgets. Finally removing the source of the
problem alltogether, and virally so due to the big advantages of being able
to be tied into the user interface.

- Nexii Malthus

On Sun, May 17, 2009 at 9:13 PM, Boroondas Gupte <sllists at boroon.dasgupta.ch
> wrote:

> malachi at tamzap.com schrieb:
> > we already know that the simulator holds the data of who is there and
> > when. and given the recent addition to the lsl language for
> > llGetRegionAgentCount() wouldnt it be just as easy to add some
> > function to return the agent keys that are present on the region. this
> > would eliminate the use of all probe scanners. and ultimately increase
> > the performance of the region.
> >
> > [...]
> >
> > if this is possible could someone explain it more in detail about how
> > to get started on doing this. a patch perhaps?
> As most of the server side of Second Life is still closed source, only
> Linden Lab could implement such an sim-to-LSL interface.
> http://jira.secondlife.com/browse/SVC-58 seems to be what you request,
> so you might want to vote for it.
>
> If the data should actually be displayed to the end user and a script is
> just used to fetch it (e.g. for display on a HUD), that could very well
> be replaced by new functionality of the viewer, which is aware of other
> avatars on the same sim even outside of draw distance (the data is
> needed for the mini-map anyway). To see what's possible there, have a
> look at Dale Glass' modifications to the viewer:
> http://wiki.secondlife.com/wiki/Alternate_viewers#Dale_Glass_Edition
>
> Of course, if the data for some reason has to be processed in a sim-side
> script and LL doesn't implement SVC-58, you could still get a modified
> viewer (or a bot) to transfer it back inworld via hidden chat channels.
> http://wiki.secondlife.com/wiki/Alternate_viewers#Marine_Edition uses
> this technique.
>
> cheers
> Boroondas
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