[sldev] A thought on how to lower resources used by sensors
Ambrosia
chaosstar at gmail.com
Mon May 18 04:16:29 PDT 2009
On Mon, May 18, 2009 at 04:16, Nexii Malthus <nexiim at googlemail.com> wrote:
> I think rather than keeping the problem on the LSL side, it would be more
> suitable for being a viewer-side feature entirely that replaced the
> necessity of such silly HUDs and Gadgets. Finally removing the source of the
> problem alltogether, and virally so due to the big advantages of being able
> to be tied into the user interface.
>
> - Nexii Malthus
Which would not remove, at all, the problem of having to use sensors
in an object in order for the object to detect who is nearby. It would
be much more feasable to have a function return a list of avatar keys
in the sim, and to call this function once whenever the agent count in
the region changes.
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