[sldev] A thought on how to lower resources used by sensors

Henri Beauchamp sldev at free.fr
Mon May 18 12:11:30 PDT 2009


On Mon, 18 May 2009 13:16:29 +0200, Ambrosia wrote:

> On Mon, May 18, 2009 at 04:16, Nexii Malthus <nexiim at googlemail.com> wrote:
> > I think rather than keeping the problem on the LSL side, it would be more
> > suitable for being a viewer-side feature entirely that replaced the
> > necessity of such silly HUDs and Gadgets. Finally removing the source of the
> > problem alltogether, and virally so due to the big advantages of being able
> > to be tied into the user interface.
> >
> > - Nexii Malthus
> 
> Which would not remove, at all, the problem of having to use sensors
> in an object in order for the object to detect who is nearby. It would
> be much more feasable to have a function return a list of avatar keys
> in the sim, and to call this function once whenever the agent count in
> the region changes.

I think the best solution would be to allow sim-wide sensors
(llRegionSensor() ?)... This would remove the need for probes, just like
llRegionSay() suppressed the need for llShout() relays in the sims...

Henri.


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