[sldev] Hide geometry in Sculpted-prims

Argent Stonecutter secret.argent at gmail.com
Tue May 19 08:05:11 PDT 2009


On 2009-05-17, at 12:05, Dahlia Trimble wrote:
> I've also seen a lot of designers use the alpha channel to mask the  
> entire bitmap so it doesn't show in the editor and can't be grabbed  
> with a screen capture

That is why there is a flag proposed for indicating that alpha  
indicates flexibility. You will need to add a flag to the sculpt to  
indicate that some specific value means "not a point", and once you do  
that you can use <0,0,0> as easily as alpha since only new objects  
will be effected.


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