[sldev] Hide geometry in Sculpted-prims
Argent Stonecutter
secret.argent at gmail.com
Tue May 19 08:05:11 PDT 2009
On 2009-05-17, at 12:05, Dahlia Trimble wrote:
> I've also seen a lot of designers use the alpha channel to mask the
> entire bitmap so it doesn't show in the editor and can't be grabbed
> with a screen capture
That is why there is a flag proposed for indicating that alpha
indicates flexibility. You will need to add a flag to the sculpt to
indicate that some specific value means "not a point", and once you do
that you can use <0,0,0> as easily as alpha since only new objects
will be effected.
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