[sldev] Hide geometry in Sculpted-prims

John Hurliman jhurliman at jhurliman.org
Tue May 19 11:08:19 PDT 2009


JPEG2000 supports an arbitrary number of channels/layers/whatever you want
to call them. In fact, avatar bakes are five channels (the last two are used
for bump-mapping and something else).

I agree though that you start to get diminishing returns from sculpties
pretty quickly. Take a 128x128 five layer sculpty vs. a decently robust
format built on top of a progressive meshing algorithm (
http://research.microsoft.com/en-us/um/people/hoppe/pm.pdf) and compare the
vertices per second, error curves, and total download sizes.

John

On Tue, May 19, 2009 at 8:08 AM, Argent Stonecutter <secret.argent at gmail.com
> wrote:

> On 2009-05-17, at 17:53, Dale Mahalko wrote:
> > Expansion is needed for more 2D arrays and more data storage, but
> > this is going to break the ever so simple and clever concept of
> > sculpts as RGB maps. Probably because it is too simple and clever to
> > really be practical in the first place.
>
> The next step beyond sculpt maps is object upload, not more complex
> maps.
>
> Though if you want an image format with an arbitrary number of layers,
> that's what TGA is all about.
>
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