[sldev] Hide geometry in Sculpted-prims
Argent Stonecutter
secret.argent at gmail.com
Tue May 19 08:08:20 PDT 2009
On 2009-05-17, at 17:53, Dale Mahalko wrote:
> Expansion is needed for more 2D arrays and more data storage, but
> this is going to break the ever so simple and clever concept of
> sculpts as RGB maps. Probably because it is too simple and clever to
> really be practical in the first place.
The next step beyond sculpt maps is object upload, not more complex
maps.
Though if you want an image format with an arbitrary number of layers,
that's what TGA is all about.
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