[sldev] Client-side limitations when rendering lots of avatars?

Teravus Ovares teravus at gmail.com
Tue May 19 11:24:04 PDT 2009


In the debug settings, it's RenderAvatarMaxVisible.

Yes, there's a default limit of 35.

Regards

Teravus

On 5/19/09, John Hurliman <jhurliman at jhurliman.org> wrote:
> Are there any hard-coded values or other settings in the viewer that would
> prevent it from rendering a lot (three to four digit range) of avatars on
> the screen at once? There's no reason an upper end machine with dual SLI
> nVidia 8800GTX (768MB) cards and 4GB of system memory should balk at drawing
> 1000 of the same mesh on the screen at once in a basic scene. What are the
> relevant settings to tweak with?
>
> John
>
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