[sldev] Client-side limitations when rendering lots of avatars?
John Hurliman
jhurliman at jhurliman.org
Tue May 19 11:15:01 PDT 2009
Are there any hard-coded values or other settings in the viewer that would
prevent it from rendering a lot (three to four digit range) of avatars on
the screen at once? There's no reason an upper end machine with dual SLI
nVidia 8800GTX (768MB) cards and 4GB of system memory should balk at drawing
1000 of the same mesh on the screen at once in a basic scene. What are the
relevant settings to tweak with?
John
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