[sldev] Client-side limitations when rendering lots of avatars?

Jan Ciger jan.ciger at gmail.com
Tue May 19 13:02:13 PDT 2009


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John Hurliman wrote:
> These avatars have no attachments and are all wearing the same outfit,
> although I'm pretty sure that will still turn into separate texture
> bakes for every one. Even 1000 unique meshes should be in the realm of
> modern visual computing ability.

It is - I did 10 000 once. However, that was with custom code, not SL,
but on an ancient GeForce 4 or so - some 6 years ago.

Regards,

Jan

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