[sldev] Hide geometry in Sculpted-prims
Feilen
feilen1000 at gmail.com
Tue May 19 17:16:42 PDT 2009
Argent Stonecutter wrote:
> On 2009-05-17, at 17:53, Dale Mahalko wrote:
>
>> > Expansion is needed for more 2D arrays and more data storage, but
>> > this is going to break the ever so simple and clever concept of
>> > sculpts as RGB maps. Probably because it is too simple and clever to
>> > really be practical in the first place.
>>
>
> The next step beyond sculpt maps is object upload, not more complex
> maps.
>
> Though if you want an image format with an arbitrary number of layers,
> that's what TGA is all about.
>
I'm all for full mesh uploads, but for some reason the idea of such
seems to be seen negatively.
The original idea of a sculptie was for an organic object that was
dynamically renderable by the SL viewer. However, when people complained
about distortions, the "Lossless Quality" option was added that would
make them appear the same as the original sculpt, mostly defeating the
purpose.
I think the best idea for the alpha channel would be a drop-down menu
for what the purpose of it is.
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