[sldev] How to make speicific cyclinder

Melinda Green melinda at superliminal.com
Wed May 20 00:03:44 PDT 2009


Stickman wrote:
>> Proper polygon mesh primitives are definitely coming so it may be best
>> to wait for that if you can.
>>     
>
> I haven't heard ANYTHING about this, and I am very interested in it.
> The few Jiras I've seen on the issue were so woefully lacking on
> information that I feared to vote for them because there's no telling
> what could get put in. I've been looking for time to build up a more
> complete Jira on the issue of mesh primitives -- and riggable meshes.
>
> May I ask where you got this information, and if it's a source I can peruse?
>
> Thank you,
>
> Stickman
>   

I know this because I was Coco Linden until recently, and the subject 
came up often in our discussions. Mesh support is certainly a very 
highly requested feature and I know that many Lindens want it as much as 
you do. I've done a fair bit of computational geometry and data 
visualization work in the past so I know exactly how you feel. Nobody 
that I know of is against the idea and as you can imagine, there has 
been some very early design and prototyping work done. I won't give 
names or details because I don't want to burden anyone in the lab, all 
of whom are working far too hard as it is. Just feel assured that this 
sort of thing is very important, and your requests and suggestions are 
definitely not being ignored. I don't know of any fundamental 
roadblocks. It just requires some due diligence and a Linden's concerted 
effort. There are simply only so many developers, designers, QA, etc. 
and issues of stability and usability must always take precedence over 
new features. I don't want to get anyone's hopes up but I do want you to 
take heart and to not try to torture the poor sculpties too far beyond 
their original intent.

-Melinda


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