[sldev] How to make speicific cyclinder
Melinda Green
melinda at superliminal.com
Wed May 20 00:03:44 PDT 2009
Stickman wrote:
>> Proper polygon mesh primitives are definitely coming so it may be best
>> to wait for that if you can.
>>
>
> I haven't heard ANYTHING about this, and I am very interested in it.
> The few Jiras I've seen on the issue were so woefully lacking on
> information that I feared to vote for them because there's no telling
> what could get put in. I've been looking for time to build up a more
> complete Jira on the issue of mesh primitives -- and riggable meshes.
>
> May I ask where you got this information, and if it's a source I can peruse?
>
> Thank you,
>
> Stickman
>
I know this because I was Coco Linden until recently, and the subject
came up often in our discussions. Mesh support is certainly a very
highly requested feature and I know that many Lindens want it as much as
you do. I've done a fair bit of computational geometry and data
visualization work in the past so I know exactly how you feel. Nobody
that I know of is against the idea and as you can imagine, there has
been some very early design and prototyping work done. I won't give
names or details because I don't want to burden anyone in the lab, all
of whom are working far too hard as it is. Just feel assured that this
sort of thing is very important, and your requests and suggestions are
definitely not being ignored. I don't know of any fundamental
roadblocks. It just requires some due diligence and a Linden's concerted
effort. There are simply only so many developers, designers, QA, etc.
and issues of stability and usability must always take precedence over
new features. I don't want to get anyone's hopes up but I do want you to
take heart and to not try to torture the poor sculpties too far beyond
their original intent.
-Melinda
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