[sldev] lsl editor overhaul.
Brandon Husbands
xotmid at gmail.com
Fri Oct 16 19:16:34 PDT 2009
Well i was thinking more of a datapipe to push and receive code from your
editor of choice.
So your code you edit would be automagically sent to the compiler in the
viewer etc and report back errors... or success.. Basically bypassing the
current editor.
On Fri, Oct 16, 2009 at 9:13 PM, Strife Onizuka <blindwanderer at gmail.com>wrote:
> Does snowglobe have an interface for arbitrary (notecard, script, etc)
> asset modification yet?
>
> Sounds interesting it should be note that SL is unmanaged C++ and
> AvalonEdit is Managed (.Net). Bridging the two isn't difficult but it's
> probably prohibitive for a quick project.
>
> Strife, out.
>
> On Fri, Oct 16, 2009 at 9:55 PM, Brandon Husbands <xotmid at gmail.com>wrote:
>
>> I am actually working on a stand alone IDE based on avalonedit which is
>> actually really nice.
>>
>> Should it not be time for sl's script editor to grow up and have some real
>> features?
>>
>> Code completion? Better syntax highlighting? etc?
>>
>> I am curious about this as i am doing my work i am thinking maybe for
>> snowglobe we can integrate something like this either as the editor or a
>> launch of the editor of choice and a direct save to SL, So when you hit save
>> it compiles etc like you do it just is a external editor.
>>
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