[sldev] lsl editor overhaul.

Andromeda Quonset andromedaquonset at gmail.com
Sat Oct 17 09:48:17 PDT 2009


That would be nice.

I was bit recently by the official script editor:  As it turns out, 
my source code had exceeded a 65535 byte limit.  I had to remove a 
lot of comments.  Among other issues.
The compiled script is (was?) about 32K.


At 08:16 PM 10/16/2009, Brandon Husbands wrote:
>Well i was thinking more of a datapipe to push and receive code from 
>your editor of choice.
>So your code you edit would be automagically sent to the compiler in 
>the viewer etc and report back errors... or success.. Basically 
>bypassing the current editor.
>
>On Fri, Oct 16, 2009 at 9:13 PM, Strife Onizuka 
><<mailto:blindwanderer at gmail.com>blindwanderer at gmail.com> wrote:
>Does snowglobe have an interface for arbitrary (notecard, script, 
>etc) asset modification yet?
>
>Sounds interesting it should be note that SL is unmanaged C++ and 
>AvalonEdit is Managed (.Net). Bridging the two isn't difficult but 
>it's probably prohibitive for a quick project.
>
>Strife, out.
>
>On Fri, Oct 16, 2009 at 9:55 PM, Brandon Husbands 
><<mailto:xotmid at gmail.com>xotmid at gmail.com> wrote:
>I am actually working on a stand alone IDE based on avalonedit which 
>is actually really nice.
>
>Should it not be time for sl's script editor to grow up and have 
>some real features?
>
>Code completion? Better syntax highlighting? etc?
>
>I am curious about this as i am doing my work i am thinking maybe 
>for snowglobe we can integrate something like this either as the 
>editor or a launch of the editor of choice and a direct save to SL, 
>So when you hit save it compiles etc like you do it just is a external editor.
>
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