[sldev] Client detection and official viewer signatures.

Tigro Spottystripes tigrospottystripes at gmail.com
Sat Oct 17 15:16:51 PDT 2009


Stickman, have you talked with the Emerald people about the content
breaking features you mentioned?

Stickman escreveu:
> On Sat, Oct 17, 2009 at 2:57 PM, Brandon Husbands <xotmid at gmail.com> wrote:
>   
>> Can we please get a method or something that we can detect using lsl,
>> libopenmv or something to detect a official viewer securely.
>> I know clients can spoof so it would have to be something that is like pgp
>> key/response etc.  But there are viewers out there that exploit thinks like
>> bounding boxes etc. that wreck havock with gaming systems. and rpg stuff.
>> It should not be too hard.. I mean wouldent LLabs want to say hey this is
>> the official viewer or hey this is a custom one. If not for thinks liek i
>> speak of but for even compatibility / featuresets.
>>     
>
> Detecting the client version for the purpose of anti-grief is futile.
> I believe there have been enough discussions on this list about that
> where we don't need to go into another one.
>
> However, for standard purposes, having a way to detect the client
> version would be nice -- especially now that Emerald is pushing more
> and more into territory that breaks compatibility.
>
> Currently, Emerald renders shine differently. They recently changed
> the way attachments work, as well. Being able to troubleshoot issues
> that people bring me about my products easily by simply saying, "Oh,
> you're using Emerald, which does A, B, and C which other clients won't
> be able to see" would be a lot easier than taking stabs in the dark.
>
> Besides, there are grues in the dark. Grues are scary.
>
> -Stickman
> _______________________________________________
> Policies and (un)subscribe information available here:
> http://wiki.secondlife.com/wiki/SLDev
> Please read the policies before posting to keep unmoderated posting privileges
>
>   


More information about the SLDev mailing list