[sldev] Client detection and official viewer signatures.

Stickman stickman at gmail.com
Sat Oct 17 15:14:24 PDT 2009


On Sat, Oct 17, 2009 at 2:57 PM, Brandon Husbands <xotmid at gmail.com> wrote:
> Can we please get a method or something that we can detect using lsl,
> libopenmv or something to detect a official viewer securely.
> I know clients can spoof so it would have to be something that is like pgp
> key/response etc.  But there are viewers out there that exploit thinks like
> bounding boxes etc. that wreck havock with gaming systems. and rpg stuff.
> It should not be too hard.. I mean wouldent LLabs want to say hey this is
> the official viewer or hey this is a custom one. If not for thinks liek i
> speak of but for even compatibility / featuresets.

Detecting the client version for the purpose of anti-grief is futile.
I believe there have been enough discussions on this list about that
where we don't need to go into another one.

However, for standard purposes, having a way to detect the client
version would be nice -- especially now that Emerald is pushing more
and more into territory that breaks compatibility.

Currently, Emerald renders shine differently. They recently changed
the way attachments work, as well. Being able to troubleshoot issues
that people bring me about my products easily by simply saying, "Oh,
you're using Emerald, which does A, B, and C which other clients won't
be able to see" would be a lot easier than taking stabs in the dark.

Besides, there are grues in the dark. Grues are scary.

-Stickman


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