[sldev] What is the real future of Snowglobe?

Carlo Wood carlo at alinoe.com
Tue Oct 27 09:19:39 PDT 2009


The correct way to devide ones time is:

25% coding
25% debugging
50% writing documentation

Unfortunately, most developers don't do that,
they feel they have not enough time and spend
90% on coding, 10% of debugging and 0% on writing
documentation for others.

On Tue, Oct 27, 2009 at 11:48:28AM -0400, Mike Monkowski wrote:
> Philippe (Merov) Bossut wrote:
> > The objective of Snowglobe was different, it was to establish a 
> > project where LL and a community of interested devs would engage and 
> > collaborate on some projects. Those projects are chosen among the deep 
> > core structure of the viewer (so far: texture fetching for performance, 
> > plugin architecture) because this is where wide collaboration is the 
> > most fruitful. Those changes are tricky, require extensive testing (for 
> > which we are grateful) and benefit from having their code read and 
> > tweaked by a community of developers. http-texture got plenty of great 
> > fixes that way (the curl crasher fix comes to mind).
> 
> I was actually disappointed that Snowglobe spent so much time putting in 
> texture fetching and media plugins without actually engaging the 
> community.  A few developers took it upon themselves to figure out what 
> was being changed and they were able to contribute patches, and a few 
> more ran the code and reported bugs, but these two features were mainly 
> Merov's patches.  The rest of us never understood the implementation 
> details, never understood how the processing flow changed, and just 
> submitted other patches that we were interested in.
> 
> Don't get me wrong.  I'm not complaining.  I was happy to get patches 
> accepted.  I just think the core projects could benefit from more 
> communication.  I had suggested code reviews (or maybe overviews is a 
> better word) a while back, but was shot down. Anybody have any other 
> suggestions?
> 
> Mike
> 
> 
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-- 
Carlo Wood <carlo at alinoe.com>


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