[sldev] What is the real future of Snowglobe?
Carlo Wood
carlo at alinoe.com
Tue Oct 27 09:19:39 PDT 2009
The correct way to devide ones time is:
25% coding
25% debugging
50% writing documentation
Unfortunately, most developers don't do that,
they feel they have not enough time and spend
90% on coding, 10% of debugging and 0% on writing
documentation for others.
On Tue, Oct 27, 2009 at 11:48:28AM -0400, Mike Monkowski wrote:
> Philippe (Merov) Bossut wrote:
> > The objective of Snowglobe was different, it was to establish a
> > project where LL and a community of interested devs would engage and
> > collaborate on some projects. Those projects are chosen among the deep
> > core structure of the viewer (so far: texture fetching for performance,
> > plugin architecture) because this is where wide collaboration is the
> > most fruitful. Those changes are tricky, require extensive testing (for
> > which we are grateful) and benefit from having their code read and
> > tweaked by a community of developers. http-texture got plenty of great
> > fixes that way (the curl crasher fix comes to mind).
>
> I was actually disappointed that Snowglobe spent so much time putting in
> texture fetching and media plugins without actually engaging the
> community. A few developers took it upon themselves to figure out what
> was being changed and they were able to contribute patches, and a few
> more ran the code and reported bugs, but these two features were mainly
> Merov's patches. The rest of us never understood the implementation
> details, never understood how the processing flow changed, and just
> submitted other patches that we were interested in.
>
> Don't get me wrong. I'm not complaining. I was happy to get patches
> accepted. I just think the core projects could benefit from more
> communication. I had suggested code reviews (or maybe overviews is a
> better word) a while back, but was shot down. Anybody have any other
> suggestions?
>
> Mike
>
>
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--
Carlo Wood <carlo at alinoe.com>
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