[sldev] Calculating accurate avatar positions
Mike Monkowski
monkowsk at fishkill.ibm.com
Thu Jan 7 13:46:20 PST 2010
The topic was described in this SL-UX thread recently
https://lists.secondlife.com/pipermail/sl-ux/2009-November/000339.html
Mike
surangika ranathunga wrote:
> I am browsing through the Second Life viewer code to figure out how the
> client does velocity interpolation to find out the position information
> of the avatars in the camera vicinity. From what I have learnt, update
> packets are sent by the server only when there's a change in the
> avatar's velocity, acceleration, etc. Viewer uses velocity interpolation
> to find out the missing values in-between the update packets, and moves
> the avatars and objects accordingly.
>
> So if anybody has any information on what the client does here and how
> it does it, please pass it. It would be very much appreciated. Even if
> you know of any other place where this information is
> contained/discussed, please pass along.
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