[sldev] Calculating accurate avatar positions
Melinda Green
melinda at superliminal.com
Thu Jan 7 14:58:25 PST 2010
If all you need is rough position data for nearby avatars, look at the
data shared by the mini-map, "near me" tabs, and the active speakers
floater.
-Melinda
Mike Monkowski wrote:
> The topic was described in this SL-UX thread recently
> https://lists.secondlife.com/pipermail/sl-ux/2009-November/000339.html
>
> Mike
>
> surangika ranathunga wrote:
>
>> I am browsing through the Second Life viewer code to figure out how the
>> client does velocity interpolation to find out the position information
>> of the avatars in the camera vicinity. From what I have learnt, update
>> packets are sent by the server only when there's a change in the
>> avatar's velocity, acceleration, etc. Viewer uses velocity interpolation
>> to find out the missing values in-between the update packets, and moves
>> the avatars and objects accordingly.
>>
>> So if anybody has any information on what the client does here and how
>> it does it, please pass it. It would be very much appreciated. Even if
>> you know of any other place where this information is
>> contained/discussed, please pass along.
More information about the SLDev
mailing list