[sldev] SL 2.0?
Lawson English
lenglish5 at cox.net
Mon Jan 11 07:57:10 PST 2010
But that's not truely "in-world" editing, IMHO.
1) no immersion/audience.
2) no lighting/rendering using the target renderer.
3) No avatar POV to see what things will look like "in-world"
(including environment).
Ann Otoole wrote:
> Then you already have every other modeling tool in world because VNC
> is nothing but a remote desktop control/view utility. For that matter
> you have Open Office and every other tool on your computer.
>
>
>
> ------------------------------------------------------------------------
> *From:* Lawson English <lenglish5 at cox.net <mailto:lenglish5 at cox.net>>
> *To:* Melinda Green <melinda at superliminal.com
> <mailto:melinda at superliminal.com>>
> *Cc:* Ann Otoole <missannotoole at yahoo.com
> <mailto:missannotoole at yahoo.com>>; sldev at lists.secondlife.com
> <mailto:sldev at lists.secondlife.com>
> *Sent:* Mon, January 11, 2010 1:04:33 AM
> *Subject:* Re: [sldev] SL 2.0?
>
> > We already have the basics of texture editing inworld in the form
> of html on a prim, and Aimee's VNC plugin.
>
>
> ------------------------------------------------------------------------
>
> _______________________________________________
> Policies and (un)subscribe information available here:
> http://wiki.secondlife.com/wiki/SLDev
> Please read the policies before posting to keep unmoderated posting privileges
More information about the SLDev
mailing list