[sldev] SL 2.0?

Lawson English lenglish5 at cox.net
Mon Jan 11 07:57:10 PST 2010


But that's not truely "in-world" editing, IMHO.

1) no immersion/audience.
2) no lighting/rendering using the target renderer.
3) No avatar POV  to see what things will look like "in-world" 
(including environment).



Ann Otoole wrote:
> Then you already have every other modeling tool in world because VNC 
> is nothing but a remote desktop control/view utility. For that matter 
> you have Open Office and every other tool on your computer.
>
>
>
> ------------------------------------------------------------------------
> *From:* Lawson English <lenglish5 at cox.net <mailto:lenglish5 at cox.net>>
> *To:* Melinda Green <melinda at superliminal.com 
> <mailto:melinda at superliminal.com>>
> *Cc:* Ann Otoole <missannotoole at yahoo.com 
> <mailto:missannotoole at yahoo.com>>; sldev at lists.secondlife.com 
> <mailto:sldev at lists.secondlife.com>
> *Sent:* Mon, January 11, 2010 1:04:33 AM
> *Subject:* Re: [sldev] SL 2.0?
>
> >  We already have the basics of texture editing inworld in the form 
> of html on a prim, and Aimee's VNC plugin.
>
>
> ------------------------------------------------------------------------
>
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