[sldev] SL 2.0?

Lawson English lenglish5 at cox.net
Mon Jan 11 08:05:01 PST 2010


Frisby, Adam wrote:
> It's worth pointing out that outside tools are a lot better.
>
> If you add inworld texturing facilities - you are unlikely to get much better than MSPaint. Proper texturing requires proper tools (ie, Adobe Photoshop) - likewise mesh editing requires decent tools to be effective. Inworld mesh editing is really a unnessecary feature; sure you can do it - but it's cart before the horse if you don't add mesh support at all first.
>   

There can be many levels of editing tool. The fact that id has gone to 
the expense to provide their professional level artists with relatively 
high-end in-world tools (even if they aren't as good as the "out-world" 
tools) suggests that they have found that there is a need for such tools 
to make things look "right."

The fact that SL also involves collaboration/immersion as one of its 
main attractions makes it even more important.


Even in MMORPG games, such tools might be of value. If WoW had the 
option to build a fort (perhaps using prefab boulders/bricks), as part 
of the game play in preparation for some PVP encounter or a quest, I'm 
pretty sure that you would find many people wanting to use them.


Lawson


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