[sldev] SLDev Digest, Vol 37, Issue 10
Lawson English
lenglish5 at cox.net
Mon Jan 11 08:26:39 PST 2010
Maggie Leber (sl: Maggie Darwin) wrote:
>> Date: Sun, 10 Jan 2010 23:04:33 -0700
>> From: Lawson English <lenglish5 at cox.net>
>> Expecting the SL sever to track every vertex-change might not be
>> practical, but a collaborative P2P connection between 2 or more clients
>> ala croquet with the finish product updated to the sim server for
>> everyone else to see, wouldn't be that difficult to work up.
>>
>
> The security implications of having P2P connections between client
> machines are *huge*. Just the thought of having a malicious viewer
> able to discover my IP address is bad scary.
>
>
Absolutely, but then again, you don't enable VNC with strangers you met
in a chat room, either.
Lawson
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