[sldev] SLDev Digest, Vol 37, Issue 10

Maggie Leber (sl: Maggie Darwin) maggie at matrisync.com
Mon Jan 11 08:07:20 PST 2010


> Date: Sun, 10 Jan 2010 23:04:33 -0700
> From: Lawson English <lenglish5 at cox.net>
> Expecting the SL sever to track every vertex-change might not be
> practical, but a collaborative P2P connection between 2 or more clients
> ala croquet with the finish product updated to the sim server for
> everyone else to see, wouldn't be that difficult to work up.

The security implications of having P2P connections between client
machines are *huge*. Just the thought of having a malicious viewer
able to discover my IP address is bad scary.

 -Maggie Darwin-


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