[opensource-dev] So you don't like the new TOS and wanna move to the OS grid?

Joel Foner joel.foner at gmail.com
Sun Apr 4 14:29:57 PDT 2010


This could be a not so bright question, but shouldn't all those patches to
fix up OpenSim bugs be ending up back in the trunk and end up with the
default downloads working better?

Joel

On Sun, Apr 4, 2010 at 4:56 PM, Gareth Nelson <gareth at garethnelson.com>wrote:

> The thing with OSGrid is that it was meant from the start to be a
> public grid where anyone can link up - and so regions there could be
> hosted on a 486 with 64mb of RAM (and loads of swap space on
> disk......) connected through a VPN over dialup to a satellite
> connection in a stormy climate for all you know.
>
> For anything serious, it's wise to stick to the core regions which
> have professional hosting arrangements (hi cari.net - remember me?) or
> one of the many commercial grids cropping up. I'd ask around to find
> who's hottest right now, but advise you find one with a server
> development team that does their own patching of opensim, as out of
> the box it can be very very buggy.
>
> On Sun, Apr 4, 2010 at 6:55 PM, Glen Canaday <gcanaday at gmail.com> wrote:
> > Mmm. There are many grids, all running different server versions. All of
> > the web-related stuff like the concurrency, etc., is all client-side and
> > has nothing at all to do with OpenSim. It's web data and your client
> > wasn't configured to look at any other web page with that data.
> >
> > In short, it looks like what you saw was something akin to a very, very
> > bad wireless connection. I used to have the same things in SL (ping
> > times near 20 sec) before I replaced my wireless card. Physics engines
> > don't work when you can't participate in the server frames! The
> > particular grid you were on could have been served from crap hardware
> > and connection. The upshot is that they could serve it at all, and that
> > you could connect... but people (like me) often tend to bite off more
> > than they can chew at times. You need a good machine and good
> > connectivity in order to serve regions - which LL has invested *oodles*
> > into.
> >
> > --GC
> >
> > On 04/04/2010 02:49 AM, Dale Mahalko wrote:
> >> I just tried using the SL 1.x client with OS grid for the first time
> >> this weekend. Overall the experience was plain awful, on a 10 megabit
> >> internet connection and GTX 285 1024meg
> >>
> >>
> >> Oddly, when giving the SL client the OSgrid URL from the command line,
> >> the client login page tells me that the Second Life grid is up, and
> >> the number of concurrent users in SL, etc. Why is the client not
> >> telling me the status of the OSgrid instead?
> >>
> >> On first login, the sim textures took forever to load. Like, after 5
> >> minutes I'm still standing in a sea of gray boxes.
> >>
> >> Simple physics only with the ground. All objects are phantom. I'd
> >> think the OSGrid default login would want to showcase the
> >> collision-resolving capabilities of the more advanced open physics
> >> engines, but oh well.
> >>
> >> When I search for sandboxes to try building stuff... odd, the search
> >> window shows me stuff from Second Life, not the OSGrid. Most teleports
> >> fail because it appears I'm getting links to SL sims that don't accept
> >> connections from OSGrid. Yep, I can find the Cordova Sandbox from the
> >> search page within OSGrid. (I don't think search should list sims that
> >> don't accept connections.)
> >>
> >> Searching for "osgrid" in the search window oddly turns up nothing.
> >> How am I to find sandbox sims in OSGrid? "Oh, just open the map and
> >> pick that way" someone tells me. Yeah that works well. the map shows
> >> about a 10x10 grid of sims nearby, but the rest of the map doesn't
> >> want to load. Timeout.
> >>
> >> I did actually manage to find another OSgrid sim to connect to, but on
> >> join it turned out to have a ping of 6000. (It would be useful for the
> >> search page to show a graph of the sim load for the last five minutes
> >> so we know if a sim is lagged out BEFORE we try teleporting.)
> >>
> >> And oh joy, I can't now "teleport home" to where I started. The OSgrid
> >> did something I've not seen happen on SL in a long time, where I seem
> >> to still be connected but all the traffic meters in the client debug
> >> (Ctrl-Shift-1) drop to 0 kbps.
> >>
> >> The inventory never loaded completely, even though as a new user it's
> empty.
> >>
> >> Relogin attempts attempting to login at the home location were just as
> >> slow and unresponsive.
> >>
> >>
> >> Yep, if you don't like the new SL client developer TOS, there is sure
> >> a great future to look forward to with the open source grid project.
> >> :-P
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> >
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>
>
> --
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> Printcrime by Cory Doctrow
>
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