[opensource-dev] Where has "Spare time" gone in 2.0 ?
joel.foner at gmail.com
Sun Apr 25 07:51:52 PDT 2010
45 FPS is the target frame rate for the simulator, regardless of how many
regions the hardware is supporting. At 45 FPS time runs at "full speed."
Time dilation is calculated by determining how much slower than 45 FPS the
simulator is running. In other words at a frame time of double normal, 45 mS
per frame, the FPS would be halved to 22.5 FPS, and Time Dilation is 0.5.
The simulator FPS number is not random...
On Sun, Apr 25, 2010 at 9:27 AM, Carlo Wood <carlo at alinoe.com> wrote:
> On Sun, Apr 25, 2010 at 07:19:41AM -0500, Argent Stonecutter wrote:
> > On 2010-04-25, at 06:34, Carlo Wood wrote:
> > >On Sun, Apr 25, 2010 at 08:38:16AM +0200, Marine Kelley wrote:
> > >>Besides this entry is not even sent by the sim, it is calculated
> > >>by the viewer
> > >>as (22.5 - net - physics - sim - agent - images - script),
> > >>unless I'm mistaken.
> > >>It would be rather easy to put it in again.
> > >That 22.5 seems a bit random ... perhaps it was changed already?
> > That 22.5 is 1000/45. The sim is supposed to be running at 45 FPS.
> > If that was changed, that would be a big deal.
> Doesn't that assume that the server has nothing else to do
> than this one sim? What about servers that run more than
> one sim? (How many sims DO run on one server?)
> Carlo Wood <carlo at alinoe.com>
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