No subject


Wed Apr 28 21:25:55 PDT 2010


mobile phone.  Linux is the big one they are missing a native support for.

 

Should I go on?

 

 

This is a group that is focused on Second Life client so not trying to
convince anyone to switch.  But I do think it is fair that people give
accurate information based on real experience and not guessing.  I think if
you understood the tool more you will see your statements are based on
inaccurate understanding of the tool. 

 

I personally do believe that the game development platforms will outpace
anyone doing proprietary client development and as such the days are quickly
approaching where you won't be able to justify the cost of developing your
own client rendering engines when you can get the features off the shelf for
$1200 that would cost you way more to do yourself.  I also believe you won't
stay up and will find yourself quickly falling behind.

 

M.

 

 

 

 

  _____  

From: Brandon Husbands [mailto:xotmid at gmail.com] 
Sent: Sunday, October 03, 2010 9:57 PM
To: mysticaldemina at xrgrid.com
Cc: Robert Exile In Paradise Murphey; opensource-dev at lists.secondlife.com
Subject: Re: [opensource-dev] Unity 3D as possible base for future (maybe
even official) SL Viewers

 

Actually its not inaccurate. The tools themselves are clunky.. And i am not
taking this as a lsl vs their language. I am talking about the engine
itself.  From a lower level perspective.  Unity is really more of a
middleware when it comes to graphics engines. sure you can use any network
you want but in a whole as what it offers as a base is not what would be
able to be used for something on the scale of sl. 

Also as a user you would not have those midddle ware tools that you see
unless you want the whole thing to be clunky.

Its rigging and control system is designed for rapid prototyping and higher
level designig.

I would put unity as an equivilant to making a mod for a fps with "good"
tools unlike most mod systems. 

But as a complete engine from a graphics and other standpoints The hero
engine blows that away. Actually there are quite a few game engines that
surpass unity. And if we take thoes its like compairing writing with QT vs
flash. (not quick time... but QT).

Flash is great as a packaged thing but its limited. Now unity can me
modified and such to some extent but no where whats needed for a SL type of
thing. 

And for the record I am not a fan boi of any engine or system. But i have
developed a mmo from the ground up in 2001 to playable alpha 2 on the cusp
of beta before the project was shelved due to funding.
Having written a majority of the Engine and most of the server code. I would
thing these are subjects i am quite capable of assessing.




On Sun, Oct 3, 2010 at 7:41 PM, <mysticaldemina at xrgrid.com> wrote:

Alright, this is the most incorrect post I have ever seen so I would guess
you have used Unity for maybe a total of an one hour.

 

First of all you can use any network technology you like.  It does come with
a very basic P2P network, but you can use many game server that you like
included some that support fail over and fault tolerance configurations.  In
fact there are those using SL's server and rendering prims and sculpties in
Unity.

 

The scripting language can also use C# and supports a way more complete set
of functions then is available in SL.  This list is so long I don't know
where to start on functionality it supports that LSL doesn't support.

 

Not sure your point about FPS, it has Ambers Occlusion culling, beast
lighting and deferred lighting which lets it create FPS you can't do in SL
for the same amount of content.

 

So if you are going to comment on Unity please do your homework and don't
mislead people.

 

M.

 

 

 

  _____  

From: opensource-dev-bounces at lists.secondlife.com
[mailto:opensource-dev-bounces at lists.secondlife.com] On Behalf Of Brandon
Husbands
Sent: Sunday, October 03, 2010 8:20 PM
To: Robert Exile In Paradise Murphey
Cc: opensource-dev at lists.secondlife.com
Subject: Re: [opensource-dev] Unity 3D as possible base for future (maybe
even official) SL Viewers

 

Unity is the biggest POS i have ever used.... 
Not well designed. IMHO. Its like trying to do SL in javascript.
Not literally but you know what i mean. 

It was never designed for a heavy network transport now multi player / mmo
style.

A FPS maybe but nothing on a grand scale.

On Sun, Oct 3, 2010 at 7:04 PM, Robert "Exile In Paradise" Murphey
<exile at weylan-yutani.com> wrote:

On Sun, 2010-10-03 at 18:15 -0400, Glen Canaday wrote:
> That's why I suggested Ogre instead. I personally think it would be a
> better fit and more productive to look at. Others may have different
> opinions.

Well, I run Linux and agree that being shut out after
years of being supported would be suboptimal for me.

Running in a VM is an exercise that only a masochist can love
compared to an application natively supported.

Plus, a VM position forces people to purchase additional OSes
just to support one (or a handful) of apps, which add massive
overheard in additional administration. At-home-VM is a
temporary workaround, not a "platform strategy".
Remember - SL is supposed to be Fast, Easy, Fun... not an
enterprise-level support nightmare just to boot and run in
the first place.

Unity3D seems like a lot of "lose" to me: for the same amount
of effort to switch to that, re-base on something else that keeps
the same supported set of platforms or extends it without dropping
already supported platforms.

OGRE may be a great suggestion, especially in light of the RealXtend
folks having already broken a LOT of the ground of an "SL client
that uses OGRE rendering." Why re-reinvent their wheel?
Maybe talk to them about Naali and see what goes from there?

--
Robert "Exile In Paradise" Murphey
Promise her anything, but give her Exxon unleaded.



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<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'>Obviously these are subjective =
statements
but I think your statements are based on an incomplete understanding of =
the
tool and probably limited experience using it. =
&nbsp;<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'>Not sure how you can say it is =
clunky. &nbsp;I
have a scene hierarchy where I can list and see every object in my seen. =
It&#8217;s
like seeing every prim in my region. &nbsp;I can select any object and =
view it
in the inspector.<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'>Scripts are assigned to objects and =
not
copied and duplicated into each prim.&nbsp; I can edit a script once and =
every
object that uses it gets that update.<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'>In the inspector I can see every =
public value
of the script and change its value without having to actually edit the =
script.<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'>I can use assets directly from my =
disk
without having to upload them when creating.&nbsp; That is much faster =
than
waiting for SL to do things.<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'>Scripts can access to every bone in =
the
skeleton system and I can override animations to adjust the bones to a =
given
scene&#8217;s needs, for instance if two avatars are a different height =
and I
can adjust the bones to make their hands connect so they can really walk =
hand
in hand.<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'>I can create keyed animations in =
Unity or
use animations from other programs. &nbsp;Animates can throw events =
which can
trigger code to do things. &nbsp;From scripts you can create and edit =
the
animations and their key data. &nbsp;You can layer animations, set their
weights.&nbsp; You can sync the length of layers.&nbsp; Cross fade =
animations.<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'>You have materials like you do in =
Maya.<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'>I can create custom =
shaders.<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'>You can have spot lights, point =
lights and
directional lights.<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'>You can create your own =
skyboxes.<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'>You can use water any where, not =
limited
to just one plane with the water shader.<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'>I can use meshes.&nbsp; Any object =
in the
scene can have a skeleton.<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'>I can edit meshes and vertices in
real-time allowing me to create parameterized content in =
real-time.<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'>I can load assets from a URL or =
through websockets.<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'>I can load textures from a URL or =
through
websockets.<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'>There is a profiler that lets me =
see in
great detail what the engine is doing.<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'>I can use Visual Studio to develop =
my
scripts with all the features of Visual =
Studio.<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'>I can run a debugger and debug the =
scripts
and libraries I am using in the scene.<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'>I can do baked lighting including =
ambient
occlusion inside the tool<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'>I can do occlusion culling so I can =
have
very large scenes.<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'>I can control what assets are =
loading and
stream the rest in the background.<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'>I can use libraries of =
code.<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'>From one code base I can be =
published to
many platforms including web and mobile phone. &nbsp;Linux is the big =
one they
are missing a native support for.<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'>Should I go =
on?<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'>This is a group that is focused on =
Second
Life client so not trying to convince anyone to switch.&nbsp; But I do =
think it
is fair that people give accurate information based on real experience =
and not
guessing. &nbsp;I think if you understood the tool more you will see =
your
statements are based on inaccurate understanding of the tool. =
<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'>I personally do believe that the =
game
development platforms will outpace anyone doing proprietary client =
development
and as such the days are quickly approaching where you won&#8217;t be =
able to justify
the cost of developing your own client rendering engines when you can =
get the features
off the shelf for $1200 that would cost you way more to do =
yourself.&nbsp; I
also believe you won&#8217;t stay up and will find yourself quickly =
falling
behind.<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'>M.<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'><o:p>&nbsp;</o:p></span></font></p>

<div>

<div class=3DMsoNormal align=3Dcenter style=3D'text-align:center'><font =
size=3D3
face=3D"Times New Roman"><span style=3D'font-size:12.0pt'>

<hr size=3D2 width=3D"100%" align=3Dcenter tabindex=3D-1>

</span></font></div>

<p class=3DMsoNormal><b><font size=3D2 face=3DTahoma><span =
style=3D'font-size:10.0pt;
font-family:Tahoma;font-weight:bold'>From:</span></font></b><font =
size=3D2
face=3DTahoma><span style=3D'font-size:10.0pt;font-family:Tahoma'> =
Brandon Husbands
[mailto:xotmid at gmail.com] <br>
<b><span style=3D'font-weight:bold'>Sent:</span></b> Sunday, October 03, =
2010
9:57 PM<br>
<b><span style=3D'font-weight:bold'>To:</span></b> =
mysticaldemina at xrgrid.com<br>
<b><span style=3D'font-weight:bold'>Cc:</span></b> Robert Exile In =
Paradise
Murphey; opensource-dev at lists.secondlife.com<br>
<b><span style=3D'font-weight:bold'>Subject:</span></b> Re: =
[opensource-dev]
Unity 3D as possible base for future (maybe even official) SL =
Viewers</span></font><o:p></o:p></p>

</div>

<p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span =
style=3D'font-size:
12.0pt'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal style=3D'margin-bottom:12.0pt'><font size=3D3
face=3D"Times New Roman"><span style=3D'font-size:12.0pt'>Actually its =
not
inaccurate. The tools themselves are clunky.. And i am not taking this =
as a lsl
vs their language. I am talking about the engine itself.&nbsp; From a =
lower
level perspective.&nbsp; Unity is really more of a middleware when it =
comes to
graphics engines. sure you can use any network you want but in a whole =
as what
it offers as a base is not what would be able to be used for something =
on the
scale of sl. <br>
<br>
Also as a user you would not have those midddle ware tools that you see =
unless
you want the whole thing to be clunky.<br>
<br>
Its rigging and control system is designed for rapid prototyping and =
higher
level designig.<br>
<br>
I would put unity as an equivilant to making a mod for a fps with
&quot;good&quot; tools unlike most mod systems. <br>
<br>
But as a complete engine from a graphics and other standpoints The hero =
engine
blows that away. Actually there are quite a few game engines that =
surpass
unity. And if we take thoes its like compairing writing with QT vs =
flash. (not
quick time... but QT).<br>
<br>
Flash is great as a packaged thing but its limited. Now unity can me =
modified
and such to some extent but no where whats needed for a SL type of =
thing. <br>
<br>
And for the record I am not a fan boi of any engine or system. But i =
have
developed a mmo from the ground up in 2001 to playable alpha 2 on the =
cusp of
beta before the project was shelved due to funding.<br>
Having written a majority of the Engine and most of the server code. I =
would
thing these are subjects i am quite capable of assessing.<br>
<br>
<br>
<o:p></o:p></span></font></p>

<div>

<p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span =
style=3D'font-size:
12.0pt'>On Sun, Oct 3, 2010 at 7:41 PM, &lt;<a
href=3D"mailto:mysticaldemina at xrgrid.com">mysticaldemina at xrgrid.com</a>&g=
t;
wrote:<o:p></o:p></span></font></p>

<div link=3Dblue vlink=3Dblue>

<div>

<p class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font
size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:10.0pt;font-family:Arial;
color:navy'>Alright, this is the most incorrect post I have ever seen so =
I
would guess you have used Unity for maybe a total of an one =
hour.</span></font><o:p></o:p></p>

<p class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font
size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:10.0pt;font-family:Arial;
color:navy'>&nbsp;</span></font><o:p></o:p></p>

<p class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font
size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:10.0pt;font-family:Arial;
color:navy'>First of all you can use any network technology you like. =
&nbsp;It
does come with a very basic P2P network, but you can use many game =
server that
you like included some that support fail over and fault tolerance
configurations.&nbsp; In fact there are those using SL&#8217;s server =
and rendering
prims and sculpties in Unity.</span></font><o:p></o:p></p>

<p class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font
size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:10.0pt;font-family:Arial;
color:navy'>&nbsp;</span></font><o:p></o:p></p>

<p class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font
size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:10.0pt;font-family:Arial;
color:navy'>The scripting language can also use C# and supports a way =
more
complete set of functions then is available in SL. &nbsp;This list is so =
long I
don&#8217;t know where to start on functionality it supports that LSL
doesn&#8217;t support.</span></font><o:p></o:p></p>

<p class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font
size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:10.0pt;font-family:Arial;
color:navy'>&nbsp;</span></font><o:p></o:p></p>

<p class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font
size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:10.0pt;font-family:Arial;
color:navy'>Not sure your point about FPS, it has Ambers Occlusion =
culling,
beast lighting and deferred lighting which lets it create FPS you =
can&#8217;t
do in SL for the same amount of content.</span></font><o:p></o:p></p>

<p class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font
size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:10.0pt;font-family:Arial;
color:navy'>&nbsp;</span></font><o:p></o:p></p>

<p class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font
size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:10.0pt;font-family:Arial;
color:navy'>So if you are going to comment on Unity please do your =
homework and
don&#8217;t mislead people.</span></font><o:p></o:p></p>

<p class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font
size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:10.0pt;font-family:Arial;
color:navy'>&nbsp;</span></font><o:p></o:p></p>

<p class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font
size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:10.0pt;font-family:Arial;
color:navy'>M.</span></font><o:p></o:p></p>

<p class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font
size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:10.0pt;font-family:Arial;
color:navy'>&nbsp;</span></font><o:p></o:p></p>

<p class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font
size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:10.0pt;font-family:Arial;
color:navy'>&nbsp;</span></font><o:p></o:p></p>

<p class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font
size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:10.0pt;font-family:Arial;
color:navy'>&nbsp;</span></font><o:p></o:p></p>

<div>

<div class=3DMsoNormal align=3Dcenter style=3D'text-align:center'><font =
size=3D3
face=3D"Times New Roman"><span style=3D'font-size:12.0pt'>

<hr size=3D2 width=3D"100%" align=3Dcenter>

</span></font></div>

<p class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><b><font
size=3D2 face=3DTahoma><span =
style=3D'font-size:10.0pt;font-family:Tahoma;font-weight:
bold'>From:</span></font></b><font size=3D2 face=3DTahoma><span =
style=3D'font-size:
10.0pt;font-family:Tahoma'> <a
href=3D"mailto:opensource-dev-bounces at lists.secondlife.com" =
target=3D"_blank">opensource-dev-bounces at lists.secondlife.com</a>
[mailto:<a href=3D"mailto:opensource-dev-bounces at lists.secondlife.com"
target=3D"_blank">opensource-dev-bounces at lists.secondlife.com</a>] =
<b><span
style=3D'font-weight:bold'>On Behalf Of </span></b>Brandon Husbands<br>
<b><span style=3D'font-weight:bold'>Sent:</span></b> Sunday, October 03, =
2010
8:20 PM<br>
<b><span style=3D'font-weight:bold'>To:</span></b> Robert Exile In =
<st1:place
w:st=3D"on">Paradise</st1:place> Murphey<br>
<b><span style=3D'font-weight:bold'>Cc:</span></b> <a
href=3D"mailto:opensource-dev at lists.secondlife.com" =
target=3D"_blank">opensource-dev at lists.secondlife.com</a><br>
<b><span style=3D'font-weight:bold'>Subject:</span></b> Re: =
[opensource-dev]
Unity 3D as possible base for future (maybe even official) SL =
Viewers</span></font><o:p></o:p></p>

</div>

<div>

<div>

<p class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font
size=3D3 face=3D"Times New Roman"><span =
style=3D'font-size:12.0pt'>&nbsp;<o:p></o:p></span></font></p>

<p class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;margin-bottom:12.0pt'><font
size=3D3 face=3D"Times New Roman"><span style=3D'font-size:12.0pt'>Unity =
is the
biggest POS i have ever used.... <br>
Not well designed. IMHO. Its like trying to do SL in javascript.<br>
Not literally but you know what i mean. <br>
<br>
It was never designed for a heavy network transport now multi player / =
mmo
style.<br>
<br>
A FPS maybe but nothing on a grand scale.<o:p></o:p></span></font></p>

<div>

<p class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font
size=3D3 face=3D"Times New Roman"><span style=3D'font-size:12.0pt'>On =
Sun, Oct 3,
2010 at 7:04 PM, Robert &quot;Exile In Paradise&quot; Murphey &lt;<a
href=3D"mailto:exile at weylan-yutani.com" =
target=3D"_blank">exile at weylan-yutani.com</a>&gt;
wrote:<o:p></o:p></span></font></p>

<div>

<p class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;margin-bottom:12.0pt'><font
size=3D3 face=3D"Times New Roman"><span style=3D'font-size:12.0pt'>On =
Sun, 2010-10-03
at 18:15 -0400, Glen Canaday wrote:<br>
&gt; That's why I suggested Ogre instead. I personally think it would be =
a<br>
&gt; better fit and more productive to look at. Others may have =
different<br>
&gt; opinions.<o:p></o:p></span></font></p>

</div>

<p class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font
size=3D3 face=3D"Times New Roman"><span style=3D'font-size:12.0pt'>Well, =
I run Linux
and agree that being shut out after<br>
years of being supported would be suboptimal for me.<br>
<br>
Running in a VM is an exercise that only a masochist can love<br>
compared to an application natively supported.<br>
<br>
Plus, a VM position forces people to purchase additional OSes<br>
just to support one (or a handful) of apps, which add massive<br>
overheard in additional administration. At-home-VM is a<br>
temporary workaround, not a &quot;platform strategy&quot;.<br>
Remember - SL is supposed to be Fast, Easy, Fun... not an<br>
enterprise-level support nightmare just to boot and run in<br>
the first place.<br>
<br>
Unity3D seems like a lot of &quot;lose&quot; to me: for the same =
amount<br>
of effort to switch to that, re-base on something else that keeps<br>
the same supported set of platforms or extends it without dropping<br>
already supported platforms.<br>
<br>
OGRE may be a great suggestion, especially in light of the RealXtend<br>
folks having already broken a LOT of the ground of an &quot;SL =
client<br>
that uses OGRE rendering.&quot; Why re-reinvent their wheel?<br>
Maybe talk to them about Naali and see what goes from there?<br>
<font color=3D"#888888"><span style=3D'color:#888888'><br>
--<br>
Robert &quot;Exile In <st1:place w:st=3D"on">Paradise</st1:place>&quot; =
Murphey<br>
Promise her anything, but give her Exxon =
unleaded.</span></font><o:p></o:p></span></font></p>

<div>

<div>

<p class=3DMsoNormal =
style=3D'mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><font
size=3D3 face=3D"Times New Roman"><span style=3D'font-size:12.0pt'><br>
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