[opensource-dev] Announce: realXtend Naali 0.1 (alpha) client viewer

Ryan McDougall sempuki1 at gmail.com
Tue Feb 9 09:46:28 PST 2010


On Tue, Feb 9, 2010 at 7:34 PM, Jonathan Irvin <djfoxyslpr at gmail.com> wrote:
> Sounds silly, but A.) Will it work in the normal Grid and B.) Work in 64-bit
> linux?

A) It currently doesn't support region crossing, but that should be in
soon. It can log into normal OpenSim regions, but doesn't support SL
avatars yet. With support, we can get these features in sooner.

B) I don't see any reason why it shouldn't work on 64bit linux --
although I have to admit my fedora is probably 32bit and so probably
no one has even tried.

Cheers,

>
> On Tue, Feb 9, 2010 at 11:27, Nexii Malthus <nexiim at googlemail.com> wrote:
>>
>> Impressive stuff, my praise goes to the realXtend team for their work.
>> Going to try it out right now.
>>
>> - Nexii
>>
>> On Tue, Feb 9, 2010 at 10:02 AM, Ryan McDougall <sempuki1 at gmail.com>
>> wrote:
>>>
>>> realXtend is proud to announce the first major alpha release of its
>>> groundbreaking multi-use virtual world client viewer, Naali. We are
>>> hoping this release will see widespread user testing, to help us
>>> refine and improve our work. Naali is alpha software and missing many
>>> features, but we hope, with your feedback, to make Naali the "Firefox"
>>> of virtual worlds.
>>>
>>> Demo video can be found here: http://www.youtube.com/watch?v=4iiE66hY-RU
>>>
>>> Both source code and binaries can be found on our project website:
>>> http://code.google.com/p/realxtend-naali/
>>>
>>> Naali is released under the Apache 2.0 software license, and available
>>> for the following platforms:
>>>
>>> * Windows: Binary installer
>>> * Linux: Full source and build instructions
>>> * Mac: In progress
>>>
>>> Naali is implemented in C++ (using Qt and Ogre3D) and Python. Bindings
>>> for JavaScript are also planned. It is designed using a modular and
>>> scalable architecture, with easy repurposing for a wide variety of
>>> applications by simply dropping in new components.
>>>
>>> Naali is intended to work with any virtual world protocol through its
>>> modular architecture, however currently only support for SLUDP-based
>>> protocols through OpenSim are implemented.
>>>
>>> Naali comes with a reference server implementation called Taiga,
>>> which adds mesh-based assets, Python server-side scripting, web login
>>> with OpenID, and inventory over WebDAV.
>>>
>>> Naali is it true open-source project, which means the community has a
>>> voice in guiding the direction of the project, and commit access is
>>> available to contributors with a proven track record of quality
>>> patches.
>>>
>>> Please join us on our mailing lists:
>>> http://groups.google.com/group/realxtend
>>> http://groups.google.com/group/realxtend-dev
>>>
>>> Or on IRC, on Freenode
>>> #realxtend
>>> #realxtend-dev
>>>
>>> More information can be found on our website:
>>> http://wiki.realxtend.org/index.php/Main_Page
>>>
>>> Ryan McDougall
>>> http://www.realxtend.org
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>>
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