[opensource-dev] Open Development project: extendingavatarwearables
Nyx Linden
nyx at lindenlab.com
Thu Mar 25 16:58:14 PDT 2010
It would also require completely de-constructing the current layers
system, and rebuilding it based on the added parameters (I'd actually
argue making the parameters part of the links used to create an outfit,
not the wearables themselves but that's a side note).
-Nyx
Mike Monkowski wrote:
> Nyx Linden wrote:
>> Interesting proposal, and one probably worthy of further
>> investigation. My concern with this plan is that the conversion from
>> one wearable type to another is very much non-trivial. The wearable
>> parameters (sleeve length, etc) have no relation to each other
>> between wearables.
>
> Having looked at the code, I understand what you mean. Although they
> may appear the same, they are defined with different underlying code.
>
> The easiest way to change the overlay order is to change the rendering
> order. That would require additional parameters in the appearance
> vector, but there's still a lot of room for extra parameters there
> (although I'd really like to see that utilized for additional morphs).
>
> Mike
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