[opensource-dev] Faster for people with crappy internet? (was Re: Overview of JPEG 2000 codec
Tateru Nino
tateru.nino at gmail.com
Fri Oct 1 12:45:38 PDT 2010
On 2/10/2010 5:22 AM, Brian McGroarty wrote:
> On Fri, Oct 1, 2010 at 11:41 AM, Ponzu <lee.ponzu at gmail.com
> <mailto:lee.ponzu at gmail.com>> wrote:
>
> On Fri, Oct 1, 2010 at 1:06 PM, Thomas Grimshaw
> <tom at streamsense.net <mailto:tom at streamsense.net>> wrote:
>
> On 01/10/2010 18:04, Ponzu wrote:
>
> Nobody has crappier internet than I (satellite).
>
>
> Well, we're really talking about transfer caps, here, rather
> than available bandwidth.
>
> Available bandwidth can be appeased by the network slider.
> But transfer caps are the biggest problem, and pretty much
> everyone in Australia is affected, and a lot of people on the
> less decent ISP's in the UK.
>
>
> and me. 17GB per 30 day period, in a sliding window.
> Point is still that caps will be increased as time goes on (or
> decreased, as international economic system collapses, but taht is
> a differnt sim).
>
>
> Devs concerned about crazy-limited connections shouldn't worry about
> the small changes that may someday come with a different image CODEC.
> They can cut texture transfers in half -today- at the expense of
> texture blurriness.
>
> A test should be straightforward, if anyone feels strongly enough to
> take a whack at it. Add a "texture fidelity" slider that scales the
> measure the viewer uses to decide what discard level it wants. See
> where you still find it tolerable.
I read that three times, with different reactions. After a little
thought, though, yes. I'd _totally_ use that if it were an option. Right
on the main UI next to a draw-distance slider.
--
Tateru Nino
http://dwellonit.taterunino.net/
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