[opensource-dev] Plugins/Modular architecture
talia.tokugawa at googlemail.com
Sat Sep 4 09:39:15 PDT 2010
Okay so this plugin talk has got me thinking.. I tend to think visually and
wasn't sure on if this mailing list dealt with images or not so I just
blogged the idea instead.
intend to write a series of ideas (thinking twitter plugin is next)
And yes Glen.. Something like Maya, maybe not changing the entire interface
dependant on what your working on, But the ability to bolt bits on so to
speak and for the parts to integrate with each other. I guess more like
plugins and scripts worked in Maya rather than the task dependant views.
As you say with the renderer. It might be cool to have the main window
display SL as we know it now but be able to get something like an advanced
minimap in 2d that you could plugin as a replacement for the default
graphics engine. Something to enable people with lesser machines to still be
able to interact with the work. As the text based viewer have shown in the
past it's perfectly feasible for people to interact with SL with minimal
On 4 September 2010 16:32, Glen Canaday <gcanaday at gmail.com> wrote:
> On Sat, 2010-09-04 at 13:28 +0100, Talia Tokugawa wrote:
> > Well this is taking things quite a bit further than I envisioned for
> > this. What Glen is suggesting here seems more like having stuff like
> > java and flash installed for a browser.
> Actually, nowhere near that! That's what people on the list seem to be
> thinking of. What I've been thinking of for months is far more radical.
> A browser can't change out its rendering engine or parser while still
> connected to the website. This could and that's the idea.
> What you're talking about seems much like how Maya was set up (at least
> in 7.0 when I last saw it), or at least the concept. You switched entire
> menu groups depending on the task (modeling, animating, etc.). You mean
> switching UI styles according to skill level. Understandable... is one
> of the things I was going for.
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