[opensource-dev] The Plan for Snowglobe

Glen Canaday gcanaday at gmail.com
Sat Sep 11 09:12:10 PDT 2010


On Sat, 2010-09-11 at 17:39 +0200, Michael Schlenker wrote:
> Am 11.09.2010 um 17:31 schrieb Zi Ree:
> 
> > Am Samstag 11 September 2010 17:22:33 schrieb dilly dobbs:
> > 
> >> it more like a game with a limited number of opening/learning the interface
> >> 'quests' so to speak.  There has to be some way to keep all of the sign
> >> ups.
> > 
> > The old orientation islands had all this. It never really worked out.

I'll bite, lol.

How about - bringing a REWARD to the end of the quest! Say, L$10 bonus?
If an account is not logged into more than once in the first 30 days,
delete it and reclaim any of the awarded bonus cash?

> > 
> And they failed miserably. I was stuck on one of those for a few hours till i found out how to TP away
> from orientation island. And it took the help of Torleys Videos to find out how to open
> the freebie boxes.
> 
> In fact, the orientation island nearly succeeded in keeping me from ever logging in again. 
> I was just determined enough to get past it.
> 
> Michael

I'd heard "you can make real money doing this." It was stories of Anshe
Chung in the press and SL coverage on slashdot that got me to try it out
in the first place. I'd wanted to make something like SL years ago when
I was still in school (early 90's) but didn't have the power or the
knowledge to go after it.

What KEPT me in it was the ability to create and to script. I wonder
what the percentage of REAL n00bs trying this out is now? And for that
matter, does the far higher quality of inworld merchandise and builds
compared to 4 years ago have anything to do with the discouragement?
Back then, EVERYTHING kind of sucked, even the things that were cool,
compared to how they are now. We might have too many professionals and
the bar may be set far higher than it used to be.

We'll never get the "gamers." SL's UI and rendering engine aren't
specific enough to any given look and feel so it can never match the
inworld content, and other than its superficial resemblance, it's just
not a game. There used to be a very high geek and DIY quotient in the
resident pool. I get the feeling there just aren't that many left.

--GC




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