[opensource-dev] Severe water flicker in recent development build

Altair Sythos Memo sythos at gmail.com
Sun Sep 12 07:09:47 PDT 2010

On Sun, 12 Sep 2010 09:03:35 -0500
Bunny Halberd <bunny at bunnynet.org> wrote:

> On Sun, Sep 12, 2010 at 8:22 AM, Oz Linden (Scott Lawrence)
> <oz at lindenlab.com> wrote:
> > It's very irritating.   I think we need to do something about it
> > (might we be able to force Atmospheric Shaders to 'on'?  That
> > appears to suppress the problem).
> Horrible idea -- turning those off is one of your first lines of
> defense when "SL is so laggy I can't type".

i think there is somethng to fix in "system requirements" on
secondlife.com, actual viewer run on a pc matched on minimal
requirement with 4-6fps with "low" graphic detail and no other tweaks
on advanced menu neither debug settings...

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