[opensource-dev] J2C fast decoder

Leonel Morgado leonel.morgado at gmail.com
Mon Sep 13 05:22:01 PDT 2010


Notice that old JPG does not support alpha channels (transparency). That
means abandoning JPEG2000 would in fact force everyone with a single
transparent pixel (even if just corners of round textures) to use lossless
PNG for that, which is not optimal, to say the least.

Inté,

Leonel


-----Original Message-----
From: opensource-dev-bounces at lists.secondlife.com
[mailto:opensource-dev-bounces at lists.secondlife.com] On Behalf Of Argent
Stonecutter
Sent: segunda-feira, 13 de Setembro de 2010 13:15
To: Tateru Nino
Cc: opensource-dev at lists.secondlife.com
Subject: Re: [opensource-dev] J2C fast decoder

On 2010-09-13, at 00:40, Tateru Nino wrote:
> If we're using HTTP textures, is there actually any need for the JPEG 2000
format? Since the transfer time of individual textures is vastly reduced
(from the first byte to the last byte) the intermediate quality levels
supported by jpg2k would seem to be redundant.

I'm on a 256k DSL. I have HTTP textures enabled. I still see many
intermediate texture levels.

Also, for large textures, switching to PNG would likely increase the size of
the transfer, which is not good.

On the other hand, since both "old" JPG and PNG support progressive
decoding, why not use PNG for lossless textures and JPG for lossy ones? Then
you don't lose anything.
_______________________________________________
Policies and (un)subscribe information available here:
http://wiki.secondlife.com/wiki/OpenSource-Dev
Please read the policies before posting to keep unmoderated posting
privileges
Nenhum vírus encontrado nessa mensagem recebida.
Verificado por AVG - www.avgbrasil.com.br 
Versão: 9.0.851 / Banco de dados de vírus: 271.1.1/3128 - Data de
Lançamento: 09/12/10 19:34:00



More information about the opensource-dev mailing list