[opensource-dev] Third Party Plug-ins?

Brandon Husbands xotmid at gmail.com
Fri Sep 24 15:14:18 PDT 2010

I have already started work on a plugin system with embeded mono. Which you
expose methods to the api.. This allows anyone to use any CLI language to
create plugins.

I can post more info on this later. A tad bit busy at the moment.

On Fri, Sep 24, 2010 at 4:20 PM, malachi <malachi at tamzap.com> wrote:

> i for one particularly love this idea. i think there should be a way for
> the default LL issued viewer to be a plain jane for every user client. but
> allow third party devs to create plugins that do whatever they want. the
> idea of the radar and ao are amazing. but dont stop there. there are tons
> of things that average users DO NOT use in the client already. LL could
> simply remove those items and offer them as plugins. i am for this idea of
> modularity 100%. my only question is where do we start?
> On Fri, 24 Sep 2010 13:57:16 -0400, miss c <miss_c_27 at yahoo.com> wrote:
> > Would it be a plausible feature in the future to have the code accept
> > third
> > party plug-ins instead of creating whole new viewers?  Then have a Third
> > party
> > directory approved plug-in list.  As I mentioned before, my husband is
> > making an
> > external installer for people that may have difficulty installing skins
> > into the
> > new viewer, this will be a directory that all skin designers can add
> > their skins
> > to.  Wouldn't it be better to have a RLV plug in or an AO plug in, or a
> > radar
> > plugin that displays distance, then have to add all that to each
> > viewer?  I do
> > realize that there may be some things that Linden Lab might not want to
> > add to
> > their code but if its switched to a plug in system, people can pick and
> > choose
> > which additional features they prefer without having whats considered
> > competing
> > iewers.
> >
> > TY
> >
> > Miss
> >
> >
> >
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