[opensource-dev] Mesh?

Teravus Ovares teravus at gmail.com
Sat Sep 25 14:37:58 PDT 2010


Apparently imprudence and meta7 supports sim side setting of Windlight
settings.   Maybe this could be built upon?

http://opensimulator.org/wiki/LightShare

http://imprudenceviewer.org/wiki/LightShare

Apparently it was developed by meta7
http://www.meta7.com/wiki.php?page=LightShare and contributed to
OpenSimulator

Regards

Teravus

On Sat, Sep 25, 2010 at 1:16 PM, Brandon Husbands <xotmid at gmail.com> wrote:

> I have actually thought Windlight should be set server side.
> I wanted to add that to emerald and store the sim settings on the server
> and push down. But there are some windlight settings that can be used
> maliciously and crash viewers.
>
> So it was nixed.
>
>
> On Sat, Sep 25, 2010 at 12:11 PM, Marine Kelley <marinekelley at gmail.com>wrote:
>
>>
>>
>> On 25 September 2010 19:05, Ponzu <lee.ponzu at gmail.com> wrote:
>>
>>>
>>> I haven't always monitored closely, but I think I can agree with this.
>>>  However, it seems to me that there will and should always be TPVs, even if
>>> it becomes easier for non-Linden changes to get in.  For one example, the
>>> Restrained Life stuff might never be acceptable to Lindens for Public
>>> Relations or Legal issues.
>>>
>>>
>> That's why I never bothered asking. However I do think that if the name
>> were different, the regular viewer would really benefit from some of the
>> features of the RLV, such as sharing Windlight settings, setting the avatar
>> rotation, changing the clothes remotely etc.
>>
>> Or even all of the restrictions like no-detach, no-IMs etc which are,
>> after all, only "hooks" that are in the viewer to make scripts decide
>> whether or not an ability can be used according to the circumstances. It
>> really enhances the experience and allows for products that would never have
>> been made otherwise. And since all the RLV features can be turned off by
>> changing one debug setting and relogging, there is no real additional threat
>> from griefers.
>>
>
>
>
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