[sldev] Texture Garbage Collection (was Re: UMA Grid - Offline for a bit)

Jason Giglio gigstaggart at gmail.com
Sun Apr 8 18:39:31 PDT 2007


Callum Lerwick wrote:
> Not sure how SL generates UUIDs, there's no exact standard, but if

I bet you 5 lindens they just pull 16 bytes out of /dev/urandom, then if 
it collides do a sequential count down to the next open slot.

I don't think any UUIDs are generated client side.

-Jason


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