[sldev] Is it possible to increase the network timeout?

Phoenix phoenix at secondlife.com
Tue Dec 4 09:06:43 PST 2007


On 2007-12-04, at 00:29, Tateru Nino wrote:
> Phoenix wrote:
>> It certainly is problematic to debug the viewer and stay connected.
>> The downside of this is that it leads to login problems when you
>> actually crash and try to get back in before the sim has disconnected
>> you. It can also lead to an awkward social situation when there are
>> dead avatars hanging out for a minute or two.
> We get all those already.


Are arguing for more? I think I have missed the point of your post.


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