[sldev] P2P/Squid Web Textures: Enabling Greater Quality Images - draft 2

Callum Lerwick seg at haxxed.com
Sat Jul 7 15:40:38 PDT 2007


On Sat, 2007-07-07 at 16:33 +0200, dale at daleglass.net wrote:
> But scuplties use really tiny textures. You could simply get LL to make
> an exception for 64x64 textures. At 16 bit color, uncompressed, that's
> just 8K. You could not compress it at all.

With lossless compression you should only need 32x32.

I made a lossless 32x32 cube that looks perfect, once I get Maya
installed I can try some better tests...
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