[sldev] P2P/Squid Web Textures: Enabling Greater Quality
Images - draft 2
Callum Lerwick
seg at haxxed.com
Sat Jul 7 15:40:38 PDT 2007
On Sat, 2007-07-07 at 16:33 +0200, dale at daleglass.net wrote:
> But scuplties use really tiny textures. You could simply get LL to make
> an exception for 64x64 textures. At 16 bit color, uncompressed, that's
> just 8K. You could not compress it at all.
With lossless compression you should only need 32x32.
I made a lossless 32x32 cube that looks perfect, once I get Maya
installed I can try some better tests...
-------------- next part --------------
A non-text attachment was scrubbed...
Name: not available
Type: application/pgp-signature
Size: 189 bytes
Desc: This is a digitally signed message part
Url : http://lists.secondlife.com/pipermail/sldev/attachments/20070707/61a01917/attachment.pgp
More information about the SLDev
mailing list