[sldev] Can I include source licensed under the 3-clause BSD?
Second Life
sl at phoca.com
Mon Jul 23 10:32:33 PDT 2007
Not to mention that writing in single platform only code is going to be a
BIG no-no.
SL has gone to great lengths to make this code cross platform, the last
thing we want to do is start fracturing it on an OS basis... Especially if
you did plan on it being merged with the main code base. As long as it has
to be rewritten for another platform it should be written cross platform to
begin with.
Farallon
----- Original Message -----
From: "Nicholaz Beresford" <nicholaz at blueflash.cc>
To: "Nicholaz Beresford" <nicholaz at blueflash.cc>;
<sldev at lists.secondlife.com>
Sent: Monday, July 23, 2007 4:35 AM
Subject: Re: [sldev] Can I include source licensed under the 3-clause BSD?
>
> Dunno if there's something more suitable in the LLStrings
> or std::string ... like easy splitting into tokens or similar.
>
> But my point is that with a task as simple as that (not eving
> having to parse a string month), inserting BSD license code
> would be the bigger hassle.
>
> Just my two L$ worth of opinion thouth.
>
>
> Nick
>
> PS: Oh, and the S32 down there should be an "int" ... which
> is probably one of the reasons why it'd deprecated :-)
>
>
>
> Dale Glass wrote:
>> On Mon, Jul 23, 2007 at 12:51:48PM +0200, Nicholaz Beresford wrote:
>>> It's Linden-deprecated, but I'd simply use sscanf
>>> before I'd jump through the licensing hoops (but of
>>> course I'm pretty old-school :-))
>>>
>>> S32 d,m,y,n;
>>> n= sscanf(buf, "%d/%d/%d", &m, &d, &y);
>>> if (n!=3) return FALSE;
>>> struct tm birth = { 0, 0, 0, d, m-1, y-1900, 0, 0, 0 };
>>
>> Well, from a LL acceptance POV, I suppose I could do this but without
>> deprecated functions. Was kinda hoping that there already was something
>> suitable that I didn't notice though.
>>
>> Then, I'm not sure this thing is likely to ever get merged anyway :-)
>> Not with all of its features at least.
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