[sldev] Compiling under VS2005

Gary Wardell gwardell at gwsystems.co.il
Sat Jun 9 16:45:18 PDT 2007


I also was wonding about that.

The setup instructions from the wiki for 2005 say to put all of that stuff (perl, cygwin, python) on your system, but I was
wondering why?, since those are usually used as scripting elements on websites.

So, if it's not used in the build, what is it used for and do I really need it for something?

Gary

> -----Original Message-----
> From: sldev-bounces at lists.secondlife.com
> [mailto:sldev-bounces at lists.secondlife.com]On Behalf Of John Hurliman
> Sent: Sat, June 09, 2007 6:29 PM
> To: sldev at lists.secondlife.com
> Subject: Re: [sldev] Compiling under VS2005
>
>
> Nicholaz Beresford wrote:
> >
> > Btw, speaking of making things easier.  Is the
> > development stuff (perl, cygwin, python) actually
> > necessary to build a Windows exe?
> >
> >
> > Nick
> >
>
> I have never needed any of that to compile SL on Windows. As
> long as you
> have the Windows SDK, DirectX SDK, boost binaries, and binaries for
> whatever optional (FMOD, Quicktime, Mozilla) stuff you want
> to install
> it should go fine. At one point I was looking in to removing
> the Windows
> and DirectX SDK dependencies but was pulled away for other things.
>
> John Hurliman
>
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