[sldev] Compiling under VS2005

John Hurliman jhurliman at wsu.edu
Sat Jun 9 19:35:40 PDT 2007


If you are going to build every support library manually you will need 
all of those tools and probably more. If you are satisfied with using 
binaries of things like boost and whatever other support libraries are 
used then you don't need any of that to compile in Windows. SCons on 
UNIXy systems may be a different story however, I haven't taken a close 
look there.

John

Gary Wardell wrote:
> I also was wonding about that.
>
> The setup instructions from the wiki for 2005 say to put all of that stuff (perl, cygwin, python) on your system, but I was
> wondering why?, since those are usually used as scripting elements on websites.
>
> So, if it's not used in the build, what is it used for and do I really need it for something?
>
> Gary
>
>   
>> -----Original Message-----
>> From: sldev-bounces at lists.secondlife.com
>> [mailto:sldev-bounces at lists.secondlife.com]On Behalf Of John Hurliman
>> Sent: Sat, June 09, 2007 6:29 PM
>> To: sldev at lists.secondlife.com
>> Subject: Re: [sldev] Compiling under VS2005
>>
>>
>> Nicholaz Beresford wrote:
>>     
>>> Btw, speaking of making things easier.  Is the
>>> development stuff (perl, cygwin, python) actually
>>> necessary to build a Windows exe?
>>>
>>>
>>> Nick
>>>
>>>       
>> I have never needed any of that to compile SL on Windows. As
>> long as you
>> have the Windows SDK, DirectX SDK, boost binaries, and binaries for
>> whatever optional (FMOD, Quicktime, Mozilla) stuff you want
>> to install
>> it should go fine. At one point I was looking in to removing
>> the Windows
>> and DirectX SDK dependencies but was pulled away for other things.
>>
>> John Hurliman
>>
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>>     
>
>
>   



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