[sldev] Re: More plugin / platform harping..

Adam Frisby adam at gwala.net
Fri Jun 15 11:45:24 PDT 2007


Linden Lab may be willing to accept "reference" code into the server if 
it is sufficiently modularised - vivox doesnt appear to be running on 
the SL simulators as is, so I do not know that's a specific requirement.

You could do this purely clientside, with the clients reporting their 
positions (although this does need some careful analysis to make sure 
that you cant randomly enter someone elses conversation from afar using 
client mods)

Adam

Callum Lerwick wrote:
> On Thu, 2007-06-14 at 14:36 -0700, Tim Shephard wrote:
> 
>>"Open source Second Life add-ons still months away"
>>
>>http://secondlife.reuters.com/stories/2007/06/14/open-source-second-life-add-ons-still-months-away/
> 
> 
> What that article doesn't mention, is re-basing patching upon a new
> release is *easy*... if you have access to upstream's SCM.
> 
> I'm also failing to see much use in plugins unless you have the ability
> to extend the servers as well. Which we don't, in terms of communicating
> new datatypes and new bits of object metadata between client and server.
> 
> (currently pondering how to implement 100% open source voice chat,
> without access to the sim source code. Its going to have to be a hack
> any way you slice it...)
> 
> 
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