[sldev] Who are the Sculpted Prim Godz?

Able Whitman able.whitman at gmail.com
Thu Jun 21 14:58:47 PDT 2007


Qarl Linden is your man. His wiki talk page is here:
https://wiki.secondlife.com/wiki/User_talk:Qarl_Linden, and the wiki also
has a lot of information on sculped prims here:
https://wiki.secondlife.com/wiki/Sculpted_Prims


On 6/21/07, Synthalor Mandelbrot <synthalor.mandelbrot at inbox.com> wrote:
>
> Sculpted prims rock!  I have already seen quite a few builders make cool
> use of Sculpted Prims (sculpties) created via the usual cool tools: Maya,
> Blender, Rokuro, etc..  Sculpties are a gr8 addition to the builder's
> toolkit.  Kudos to those who created them!
>
> I have a different challenge and would like to know who are the SL devs
> who understand sculptie technology at the deeper levels.  I need to go
> beyond just genning solids of rotation, or pulling on meshes in Blender or
> Maya.  I want to create a set of programs that will mathematicaly generate
> 3D shapes using quaternions (and other 3D chaos-based methods) and then map
> the resulting data sets to textures so they can be imported as sculpties.
>
> I'm not sure if that is even possible.  Where can I find the best
> resources to really understand what's going on in a sculptie?  How can I go
> about algorithmically creating them?  Can someone help or point me in the
> right direction?
>
> Thanks in advance!
>
> Synthalor Mandelbrot
>
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