[sldev] Windlight 1.17 (was : Can someone clarify the object naming conventions)

Hawk hawk.carter at unix-dev.de
Fri Jun 22 05:10:09 PDT 2007


Ok got it working as debugging client (ReleaseNoOpt), all in all :

Bugs/Stoppers/Nasty Stuff :

No Fullscreen
Very very slow
Hud attachments are borked (graphicly)

Nice :

Water Reflections !!
and the known stuff from windlight


........

I'll write a how to soonish, if somebody wants.

I hope the development from Linden side will start again soon on this, the 
features are still awesome eyecandys !



Greetings

Hawk

----- Original Message ----- 
From: "Hawk" <hawk.carter at unix-dev.de>
To: "SLDEV" <sldev at lists.secondlife.com>
Sent: Friday, June 22, 2007 1:17 PM
Subject: [sldev] Can someone clarify the object naming conventions


>I think i have found the Problem at the Windlight Client after some Hours 
>of debugging :
>
> 2007-06-22T11:11:35Z INFO: idle_startup: Initializing sky...
> 2007-06-22T11:11:35Z INFO: LLDrawPoolWLSky::LLDrawPoolWLSky: loading 
> WindLight cloud noise from 
> C:\Programme\SL-Wind\app_settings\windlight\clouds2.jpg
> 2007-06-22T11:11:35Z WARNING: LLImageBase::setLastError: Unable to open 
> file for reading 
> FILE:C:\Programme\SL-Wind\app_settings\windlight\clouds2.jpg
> 2007-06-22T11:11:35Z WARNING: LLImageBase::setLastError: LLImageJPEG 
> trying to decode an image with no data!
> 2007-06-22T11:11:35Z ./llimagegl.cpp(838) : error
> 2007-06-22T11:11:35Z ERROR: LLImageGL::createGLTexture: Bad number of 
> components for texture: 0
>
> The images arent in the SVN-Tree, would be cool that this gets fixed.
>
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