[sldev] Re: More client forwarded chat channels.
Argent Stonecutter
secret.argent at gmail.com
Fri Jun 22 10:43:51 PDT 2007
On 21-Jun-2007, at 22:37, Tateru Nino wrote:
> Those channels aren't sent to the viewer though, are they?
Good point.
You'd have to use an llInstantMessage/llOwnerSay based relay hack.
How about this, as an interim implementation?
The viewer would listen to llOwnerSay() or llInstamtMessage()
messages prefixed with the string "%mute%" and followed by an
optional integer and one or more valid UUIDs separated by whitespace.
When it got them, it wouldn't display them in your chat (unless you
requested it explicitly) but would instead add the UUIDs to the mute
list. If there is an integer, it would be a "channel" ID.
You could wear an "ad prim scanner" that would just llOwnerSay() the
messages to you, or listen to chat on a high channel and relay them
to you. That way the behavior would be under the control of a
scripted object you control and you couldn't be spammed.
If this works well, this functionality could be put into the sim and
made into a formal Linden message.
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