[sldev] Opening the server source?

Adam Frisby adam at gwala.net
Sun Jun 24 19:21:50 PDT 2007


**Speculation**:
	I believe LL is targetting sometime next year for the official server 
release. As far as I am aware, LL still has a long way to go towards a 
distributed central architecture before that is a possibility, although 
they certainly appear to be moving in that direction fairly quickly.

Adam

Able Whitman wrote:

> Laurent reminded me of a post I meant to make after triage, but forgot 
> about in my absentmindedness...
> 
> It would be nice to know more about the plans to release the sim source. 
> At the last bug triage, Rob mentioned that it was a "long topic for 
> another time". I'm not really asking for every last detail, just some 
> information on where things stand, and where they're going.
> 
> Is there a timetable for releasing the server code? Are there blocking 
> issues that are confounding the process? At his town hall, Cory talked 
> about the next generation of SL (I'm not sure if "SL 2.0" was his term 
> or not). Will we see a server source release before "SL 2.0"?
> 
> I'm just askin' :)
> 
> --Able
> 
> On 6/24/07, *Laurent Laborde* <kerdezixe at gmail.com 
> <mailto:kerdezixe at gmail.com> > wrote:
> 
>     On 6/25/07, Soft Linden <soft at lindenlab.com
>     <mailto:soft at lindenlab.com>> wrote:
>      > Are there one or two things that frustrate you the most,
>      > which we could make part of our third quarter goals?
> 
>     The server side performance and bug we can't patch because it's
>     closed source.
>     (and being syadmin, i'm sure i could help with server performance)
> 
>     ::smile::
> 
>     --
>     kerunix Flan
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