[sldev] Opening the server source?
Adam Frisby
adam at gwala.net
Sun Jun 24 19:21:50 PDT 2007
**Speculation**:
I believe LL is targetting sometime next year for the official server
release. As far as I am aware, LL still has a long way to go towards a
distributed central architecture before that is a possibility, although
they certainly appear to be moving in that direction fairly quickly.
Adam
Able Whitman wrote:
> Laurent reminded me of a post I meant to make after triage, but forgot
> about in my absentmindedness...
>
> It would be nice to know more about the plans to release the sim source.
> At the last bug triage, Rob mentioned that it was a "long topic for
> another time". I'm not really asking for every last detail, just some
> information on where things stand, and where they're going.
>
> Is there a timetable for releasing the server code? Are there blocking
> issues that are confounding the process? At his town hall, Cory talked
> about the next generation of SL (I'm not sure if "SL 2.0" was his term
> or not). Will we see a server source release before "SL 2.0"?
>
> I'm just askin' :)
>
> --Able
>
> On 6/24/07, *Laurent Laborde* <kerdezixe at gmail.com
> <mailto:kerdezixe at gmail.com> > wrote:
>
> On 6/25/07, Soft Linden <soft at lindenlab.com
> <mailto:soft at lindenlab.com>> wrote:
> > Are there one or two things that frustrate you the most,
> > which we could make part of our third quarter goals?
>
> The server side performance and bug we can't patch because it's
> closed source.
> (and being syadmin, i'm sure i could help with server performance)
>
> ::smile::
>
> --
> kerunix Flan
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