[sldev] Opening the server source?

Able Whitman able.whitman at gmail.com
Sun Jun 24 20:23:47 PDT 2007


Right, having the source in order to build a working simulator only makes
sense if you can also build the pieces of the SL service that the sim
depends on.

But even without a decoupled architecture, the server source has a great
deal of value today: It would tell us how the sim works and interacts with
the viewer, in much more complete detail than what we can infer from the
viewer source.

Just having a copy of the server source for examination would be extremely
useful. Either that, or a set of detailed, up-to-date design specs. In my
experience, though, "up-to-date" and "design specs" are mutually exclusive
concepts. So I would prefer the source. :)


On 6/24/07, Adam Frisby <adam at gwala.net> wrote:
>
> **Speculation**:
>         I believe LL is targetting sometime next year for the official
> server
> release. As far as I am aware, LL still has a long way to go towards a
> distributed central architecture before that is a possibility, although
> they certainly appear to be moving in that direction fairly quickly.
>
> Adam
>
> Able Whitman wrote:
>
> > Laurent reminded me of a post I meant to make after triage, but forgot
> > about in my absentmindedness...
> >
> > It would be nice to know more about the plans to release the sim source.
> > At the last bug triage, Rob mentioned that it was a "long topic for
> > another time". I'm not really asking for every last detail, just some
> > information on where things stand, and where they're going.
> >
> > Is there a timetable for releasing the server code? Are there blocking
> > issues that are confounding the process? At his town hall, Cory talked
> > about the next generation of SL (I'm not sure if "SL 2.0" was his term
> > or not). Will we see a server source release before "SL 2.0"?
> >
> > I'm just askin' :)
> >
> > --Able
> >
> > On 6/24/07, *Laurent Laborde* <kerdezixe at gmail.com
> > <mailto:kerdezixe at gmail.com> > wrote:
> >
> >     On 6/25/07, Soft Linden <soft at lindenlab.com
> >     <mailto:soft at lindenlab.com>> wrote:
> >      > Are there one or two things that frustrate you the most,
> >      > which we could make part of our third quarter goals?
> >
> >     The server side performance and bug we can't patch because it's
> >     closed source.
> >     (and being syadmin, i'm sure i could help with server performance)
> >
> >     ::smile::
> >
> >     --
> >     kerunix Flan
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> >
> >
> >
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> >
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