[sldev] Moving/Rotating objects in Build mode
Dzonatas
dzonatas at dzonux.net
Tue Mar 27 13:33:52 PDT 2007
I was headed out the door when I posted that. =) I must have mentioned
it on #opensl, instead. Here you go:
http://www.wiili.org/index.php/Wiimote_driver
Ettore Pasquini wrote:
> I missed the post about the Wii remote drivers, and it doesn't appear to be
> in the archives. BTW, is it me or the archives just include 2007?
> https://lists.secondlife.com/pipermail/sldev/
>
> The joystick input routines were I believe for camera movements, not Build
> mode, and it was in an internal branch.
>
> Is there some kind of docs that explains how the Build mode works? All I
> found was wiki stubs.
>
> Thanks,
>
> Ettore
>
>
> On 3/26/07 7:36 PM, "Dzonatas" <dzonatas at dzonux.net> wrote:
>
>
>> I posted a link awhile ago for Wii remote drivers that work on the PC.
>>
>> There was also some code added in development to handle joystick input -
>> which was mentioned in this list awhile ago also.
>>
>> Ettore Pasquini wrote:
>>
>>> I am looking for a way to use external input devices to rotate and translate
>>> objects/primitives along the 3 axes in Build (Create) mode, with high
>>> resolution.
>>>
>>> Currently you can move, lift, rotate the edited object with the mouse, and
>>> as a start I thought it would make sense to study which classes implement
>>> the mouse controls for this feature. Where should I look? For instance,
>>> which method is called when the user rotates/moves the object along the X
>>> axis with the mouse?
>>>
>>> Thanks in advance,
>>>
>>> Ettore
>>>
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>
>
>
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