[sldev] Re: Privacy Pocket (Second Life)
Erik Anderson
odysseus654 at gmail.com
Mon May 14 11:25:05 PDT 2007
And again, this time to the list...
Is this related to conditional visibility of islands? And are the same
issues involved with that, where the Lindens ended up forcing all islands to
be visible "for scaling purposes" ?
On 5/14/07, Argent Stonecutter <secret.argent at gmail.com> wrote:
>
> > The best idea I've heard is simply limiting the visibility of an
> > area an age or a group or a list of accounts. Everyone else sees...
> > nothing.
>
> This is the "phantom zone" suggestion, and the one that I mentioned
> the Lindens were considering. It should actually reduce the load on
> the server because it would reduce the number of objects that avatars
> can request information on. The original proposal is that when you
> deny access to a user then they, or their objects, would not interact
> with the contents of the parcel at all. If they happen to enter the
> parcel they would become phantom until the passed through it, and
> wouldn't see anything in the parcel whether they were in it or not.
> The sim already has to track everything they would need to track for
> this, to implement ban lines.
>
> The objection to this proposal, again, was not that it was hard to
> implement... but that it could be confusing if you were walking along
> and someone just vanished. There are a variety of solutions for this.
> For example, as a special case, avatars hidden by this rule would
> still appear for people "close enough", but just as undifferentiated
> icons (such as blank green balls to match the map icon).
>
> And I have also been thinking that this would be what's really needed
> to make "adult" and "merely mature" areas work at all.
>
>
>
> _______________________________________________
> Click here to unsubscribe or manage your list subscription:
> /index.html
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://lists.secondlife.com/pipermail/sldev/attachments/20070514/7ba3d123/attachment.htm
More information about the SLDev
mailing list