[sldev] Re: Privacy Pocket (Second Life)
Second Life
sl at phoca.com
Mon May 14 11:34:16 PDT 2007
It really does seem to be the only rational or logical way that the adult
flag is even workable. Without it... it's just illogical enough to make
spock go insane. :)
Yeah the AVs would still appear on the mini map and would deinfately still
be scannable. That is critically important to prevent people from using the
zones to spy on their neighbors. The av should really not ever be visible
inside the private area to anyone not allowed security access to the area
though, that would just not work if you could still see a naked body just
because you were standing close. They could make some kind of cute animation
or effect when you crossed into one of these zones as an allowed visitor,
like a water ripple fadeout of your av or something :)
The last thing though, this probably cannot be parcel defined :(
A lot of people rent parcels and have no access to subdividing their plots
to make their bedrooms safe. This might be the only real "sticky part" but I
think there should be (if possible) a way to allow someone with say build
access or possibly some new permission for a parcel to create these zones.
Almost everyone on the grid rents and does not necessarily have parceling
ability access on their land, there should be a way to make this work
without /having/ to use parcel flags although I can see that making this a
parcel flag would have great utility too. Though I admit that on this point
I don't immediately see an "easy" way of doing it to a level that is finer
that the parcel. :(
Farallon
----- Original Message -----
From: "Argent Stonecutter" <secret.argent at gmail.com>
To: <sldev at lists.secondlife.com>
Sent: Monday, May 14, 2007 11:03 AM
Subject: [sldev] Re: Privacy Pocket (Second Life)
>> The best idea I've heard is simply limiting the visibility of an area an
>> age or a group or a list of accounts. Everyone else sees... nothing.
>
> This is the "phantom zone" suggestion, and the one that I mentioned the
> Lindens were considering. It should actually reduce the load on the
> server because it would reduce the number of objects that avatars can
> request information on. The original proposal is that when you deny
> access to a user then they, or their objects, would not interact with the
> contents of the parcel at all. If they happen to enter the parcel they
> would become phantom until the passed through it, and wouldn't see
> anything in the parcel whether they were in it or not. The sim already
> has to track everything they would need to track for this, to implement
> ban lines.
>
> The objection to this proposal, again, was not that it was hard to
> implement... but that it could be confusing if you were walking along and
> someone just vanished. There are a variety of solutions for this. For
> example, as a special case, avatars hidden by this rule would still
> appear for people "close enough", but just as undifferentiated icons
> (such as blank green balls to match the map icon).
>
> And I have also been thinking that this would be what's really needed to
> make "adult" and "merely mature" areas work at all.
>
>
>
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