[sldev] Issues with TextureBuffer size

Gary Wardell gwardell at gwsystems.co.il
Sat May 19 15:26:30 PDT 2007


Hi,

I have a 256MB nVidia FX 5700 card and I dind't notice any crashing problems with Nicolaz's version that the release version
didn't have.

I will say that I was monitoring the working set size and I crashed, or really hung, well before all of ram was used.  And
according to the debug window, If I was reading it right, not all of the texture cache was used either.  In fact, I could run for
several minutes after all of the textures were downloaded before it hung.

I believe there either the hanging has to do with something else, or there are multiple causes for the hanging.

What I do know is it sure is annoying!!!

Gary

>
> I've seen sporadic reports of people with 256 meg machines
> not able to
> stay in world too long before the process grows to the point
> where it is
> using all ram then crashes.  I've always thought that had to
> do with the
> texture cache.
>
> How well does your patch do on 256 MB?
>
> -Jason
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